

The process of creating the 2D surface map is called “UV unwrapping”. To place materials, colors, textures onto a 3D model, you have to build a UV map. UV mapping is the 3D modeling process of making a 2D image representation of a 3D model’s surface. Better be slow with proper understanding and memorizing the steps for future usage! UV map and UV unwrapping You get a step by step example with all the Blender keys and commands needed. To build my first tree out of an icosphere and a cylinder I used the wonderful Secrets to Creating Low Poly Illustrations in Blender tutorial. My first steps took ages with a lot of head scratching. So my choice for now is Blender, which is completely free to use!īlender doesn’t make it easy to start with. But the licenses are rather expensive and nothing to “play around with”. The big players on the market are software suits like 3D Max, Maya and ZBrush. While you can use your Gaming Engine to block out your levels with brushes or simple pre-made geometric objects, you really have to look into a 3D software to build your own objects (meshes). I am going to break it down and link to the resources which got me started.

